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Now letamp;#39;s make another type of ad, the banner ad. This time, letamp;#39;s build it into an actual game that was built with libgdx. Letamp;#39;s create a banner ad for the game Icicles, where you just move your player around and dodge icicles. I already have the code open for the game Icicles. So letamp;#39;s change it a bit and add a banner ad at the top of the screen. The first thing Iamp;#39;ve done is to include our ads library. And Iamp;#39;ve also updated our Android manifest file to include the ad activity and the permissions weamp;#39;ll need. So now we can access all the ad objects we need and retrieve an ad to display from the Internet. And now weamp;#39;re ready to start programming a banner ad. And weamp;#39;ll be doing all of our ad programming in our Android launcher class which contains our onCreate method. Weamp;#39;ll be treating this class like a view that we can display ads in, and to create our initial view weamp;#39;ll need to change our initializa