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so you donamp;#39;t know how to handle weapons armor or clothes not a problem letamp;#39;s start with clothes believe it or not the way you animate glows is the same way you animate most anything else you wait painted if you download any professional model from Smash Bros Soul Calibur Tekken or Dead or Alive youamp;#39;ll notice that in many cases the body underneath the skin has been deleted there is no body underneath the clothes and thatamp;#39;s because you donamp;#39;t want to waste processing power on polygons that you canamp;#39;t see it also fixes the problem of the skin clipping through the clothes even things like capes and gowns are usually controlled with the standard bone and weight painting technique and if you are exporting to a game engine I highly highly recommend using their cloth based physics instead because both Unreal and unity have amazing cloth physics assets that are not only way easier to use but also look real good and have built-in collision physics th