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chpz okay in this quick video were going to teach you how to fix stretched textures so were going to start off by adding a cube and stretching that cube out to a rectangle then were going to copy it and paste it and put another one just above so now we have two of the same object now the difference between them is the bottom one were going to press ctrl a and click scale to apply the scale of the object right to show you what thats done choose the mesh that has not had the scale applied click on uv editing press a to select all and under uvs choose smart project and when youve done that if you move over to the faces on the left hand side of the screen you can see that theyre all still squares and theres no rectangles thats because this mesh still thinks its a cube so if we go back to layout and choose the scale applied mesh and back to uv editing a to select all and add a uv smart project again and this time youll see the faces on the side have rectangles and squares so when