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hello everyone im sayed mondegar welcome back to yet another tutorial so great to have you here in this video im gonna show you how to fix the texture tiling for large areas so it doesnt look like repeated hundreds of times also you can consider this episode as the second part of displacement tutorial that i showed you how to create 3d3 and with google maps in 3ds max all right as you see here now the texture is just repeating due to the texture tiling basically all the textures are limited in size so you need to repeat them in order to cover the whole area but it will look like this fixing this problem is not a big deal let me show you this is the map im using you can use any maps you have on your hard drive and this is the material that i made using these textures if you really like to learn how to make realistic pvr materials click on the interactive card i put up in here and also i made these to make a better displacement on my plane using v-ray displacement mod anyway let me g