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hey guys itamp;#39;s monica at academic phoenix plus and welcome to another tutorial about substance painting and baking and in this video we are actually going to be covering how to troubleshoot baking because sometimes when you bake youamp;#39;re going to get some interesting results and you donamp;#39;t know how to fix it well this video is for you so hopefully i can answer some of your questions that you may have about why making a substance painter is not working so letamp;#39;s start off with our low poly object and then we also have our high poly object and as you can see it is really high now these were built in zbrush and i re-topologized it in maya and you can find those videos in a previous tutorial so take a look at that if you want to know how you created how i created these so the first thing i would highly recommend is that you need to make sure that your low poly model and your high poly model are in the same space so what i mean by that is that iamp;#39;m going to