Many people find the process to fix substance in WRF quite difficult, particularly if they don't regularly work with paperwork. Nonetheless, nowadays, you no longer need to suffer through long instructions or spend hours waiting for the editing software to install. DocHub allows you to adjust documents on their web browser without setting up new applications. What's more, our robust service provides a full set of tools for professional document management, unlike numerous other online solutions. That’s right. You no longer have to export and import your templates so often - you can do it all in one go!
No matter what type of document you need to adjust, the process is easy. Take advantage of our professional online solution with DocHub!
hey this is John let me show you what happened so I bring this model into substance painter and Iamp;#39;m like letamp;#39;s bake the mishmash so usually I bake the rules-based normals the ambient occlusion curvature and position maps I donamp;#39;t need the rest so I let it bake expecting a tasty cake and guess what happens ie about a sticky I get totaled caca look at those dark shadows across the roof and on the other side and Iamp;#39;m like where the freak that this come from why is this always happening to me so letamp;#39;s go back to Maya and see whatamp;#39;s happening in there you can do the same thing in 3d studio Max or blender or whatever you use for 3d modeling so here we are in Maya and Iamp;#39;ve got the UV editor open and Iamp;#39;m checking out whatamp;#39;s happening with the UVs usually this kind of problem happens when youamp;#39;ve got UV shells overlapping each other this model was automatically unwrapped and laid out usually thatamp;#39;s good enough