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all right so there are several docHub issues here we can start by i start diagnosing them by just kind of doing a little bit of some observation so thereamp;#39;s clearly something really strange happening here and here and back here we are getting some of the detail from the bake this stuff is all these are all features in the high poly but thereamp;#39;s a lot of this kind of like weird lighting stuff and this is called bruising whenever you get this uh these like dark weird areas and these are a result of the triangulation and the high poly itamp;#39;s not being piped in to painter and this is an issue with i think the fbx the fbx for some reason even though let me just hop over to maya real quick again if anybody has a solution for this please feel free to share it but iamp;#39;ve tried a lot of these things in this case i turn on smoothing groups because like thatamp;#39;s the most obvious one as the fbx export option and we still get this so kind of a sad face but itam