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if you have baked some normal Maps especially on hard surface models you may have encountered this kind of result where elements like a screw holes or similar hard surface details appear displaced towards one side instead of appearing Center like this second sample right here this is called by texture skewing if you like using marmoset toolbox is pretty easy to solve because there is an option to paint on different parts of the model after the bike and the software will take it into account but if you are using system painter itamp;#39;s a bit more tricky to solve but still possible first import your 3D model into substance and come to the baking menu Iamp;#39;ve already set the baking option most of them doesnamp;#39;t affect the SK win anyway and are only important for the big quality so I disable super sampling and GPU intensive options because I want fast baking for this example the only important option regarding the skewing is average normals itamp;#39;s activated by