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hello guys welcome to another how to video my name is reza and in this video i will explain how to fix your ambient occlusion map when you bake your maps inside docHub substance painter itamp;#39;s going to be an exciting one so letamp;#39;s get started we are going to start with substance painter in a second but before that i wanted to show you my approach to naming convention in my preferred 3d application so here i am inside maya and iamp;#39;ve got roboresamp;#39;s head the robot i modeled long long long time ago and with that if i go and expand the outliner you can see each node has got underscore low low at the end of it so i do that so i can have another scene with underscore high at the end and export the obj from those two scenes and that will help my baking process by no mean a mandatory option but it is suggested that it is preferred to have those versions high resolution and low resolution with the right naming convention i mean you can name them anything you wan