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alrighty yamp;#39;all so uh this tutorials to show how you can fix some uh ambient occlusion errors in your map uh for instance like look it around this guyamp;#39;s eyes itamp;#39;s just a little bit too severe right there I want to show you how to paint that out um and also the eyes themselves like look at how dark they are you know Iamp;#39;m feeling that if we if we give our own sort of paint to that itamp;#39;s going to be a lot more appealing right so uh First Steps first in your texture set settings you have a bunch of materials right so in here weamp;#39;re going to add a like you can see all your mesh Maps right our idea is that we need to take this ambient occlusion out of there uh and then plug this into our regular layers and then paint over it right and then export it and then plug it back in here to the mesh because uh some of our generators that weamp;#39;re gonna be using are going to be plugging into these darker spots or something or the lighter spots of the am