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hey guys and welcome back to yet another unreal engine 4 tutorial in todayamp;#39;s video weamp;#39;re going to be taking a look at how to use the 8th to fix the default subcontainer viewport in order to get a perfect match with the unreal engine 4 viewport now before we get started weamp;#39;re going to be taking a look at exactly what the problem is with the supplement painter viewport right now and why we should be doing this fix even if youamp;#39;re not using unreal at all so letamp;#39;s get started now as you can see iamp;#39;ve got uh i got some a model right here with some textures on it and the first thing that comes to mind is the viewport and something painter is totally linear itamp;#39;s in linear space to begin with now unreal engine is has an aceamp;#39;s color space workflow so the viewport unreal is going to be in aces and any viewport in substance painter is completely linear now what i mean by this is youamp;#39;ll see especially in the highlights section l