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hello youtube welcome back to another 3d rust tutorial sorry i havenamp;#39;t uploaded in a while but iamp;#39;ve been extremely busy anyway this is just a quick tutorial to show the difference between exporting two versions of the same material in substance designer so this is what it looks like in designer but sometimes if you bring it unreal engine itamp;#39;ll look like this version on the right and youamp;#39;re wondering why thatamp;#39;s because it uses 16 bit and unreal engine doesnamp;#39;t support 16 bit very well so it wonamp;#39;t support the srgb space whereas 8-bit will so 8 bit thatamp;#39;ll come on automatically and the 16 bit just you just end up with this washed out texture so just to resolve this you just want to make sure your base color is 8-bit you do that in photoshop by creating a new document selecting 8-bit or in designer you can just come to your base color and just before the output you can see everything is 16-bit so if you just create a levels nod