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hello and welcome to another CG tip in this video I want to show you how to fix your rig when the blend shapes wont follow the model as it deforms this can sometimes happen if you had blend shapes after a model has been skinned to a skeleton so here we have a very basic head rig some of you may have seen this guy before the head joint controls where the head is pointing using skin cluster we also have some blend shapes which will deform the model and give him some facial expressions a wide smile a frown and a few others these all seem to work well the problem is when we use the joint to pose the head and then try to use a blunt shape this happens the vertices in the head model blend back to the exact blend shapers so this essentially breaks the rig because we cant pose him and animate his face at the same time if we select the head model and look in the channel box under inputs you see the two deformers face shapes is the blend shape reformer and skin cluster one is what the joint u