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Individual video games started out very small due to the limited storage for game data, and because you had to go someplace to play them. Once home systems like Nintendos Family Computer got access to more storage, either via larger semiconductors or from floppy disks, games started to grow in size. But with big games came a big problem -- how do you make it so you dont have to beat the whole thing in one sitting? The problem comes down to State, the results of everything thats happened in the game from the moment you started it. Most games have a lot of state. In an action RPG, for example the state would contain things like your position on the screen, the enemies locations, the items you have, your health level, and so on. All of this state is important while youre playing the game but how much of it do you really need when you want to come back to the game? And, more importantly, where do you keep it? Game state data, like all computer data, is stored in bits -- 0s and 1s.