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do you know what the worst part of developing a game is project organization at first it seems manageable doing some sketches and jotting down notes but after a while it becomes a literal nightmare now ive spent years trying to find a better system to plan out and organize my games but honestly they never stuck but like a cooling breeze on a hot summers day the perfect tool appeared to me the one the only millinote so today i want to talk about my new and improved method for staying on track using millinote and how its been crucial for my game blizzard blow at 64. our story begins in 2009 when i just started getting into game development i was trying to find software or some sort of way to stay organized with my project and at the time i was using pen and paper which worked perfectly fine for small projects but after doing that for a couple of years i just found that i couldnt work on larger projects it was way too hard for me to keep track of all these little pieces of paper let a