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lets take a look at the first one of these problems which is computing direction fields on surfaces and again what were going to see here is that a problem which for many years looked like a hard combinatorial optimization problem turns out to be a nice simple quadratic energy where we can easily find the global minimum so the first thing i should say maybe is why do we care about direction fields on surfaces and lately theres been a lot of interest in quadrilateral remeshing but lets not forget that these things also also show up all over the place in other applications for instance we might want to control the fur on an animal or do non-photorealistic rendering or control anisotropic shading or all sorts of other things and so today im not going to hone in on any one of these particular applications but im going to develop some mathematical and computational foundations that can benefit all of them basic problem is we have a surface like this bunny and we want to automatically