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hello so with this tutorial weamp;#39;re going to cover creating a brick texture within substance painter as opposed to designer and the first thing we want to do is create ourselves a project so i want to create a new project and we need some geometry so i have saved just a standard 400 by 400 plane which is a four meter by four meter um piece of geometry if i just open this up and i want to make sure that iamp;#39;m working in 2k and i change to opengl because i use sort of maya on painter and marvellous all of which use sort of opengl by sort of default as far as iamp;#39;m aware um and then engine obviously iamp;#39;ll be using unreal engine and that will be using directx but for me i work in opengl all the way up to engine and then in the engine the final stage thatamp;#39;s where iamp;#39;ll flip the green channel to make it directx normal map so iamp;#39;m going to turn it to opengl compute tangent space per fragment and then thatamp;#39;s everything and iamp;#39;m just