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in the last couple of episodes I explained how in blender we have built-in textures like these and we also have textures which allow us to access a file outside of blender today weamp;#39;re going to be covering these internal textures letamp;#39;s get started by setting up our workspace one to drag up my timeline here Iamp;#39;m going to change it to the Shader editor so Iamp;#39;ll left click the clock and come down to Shader editor and left click weamp;#39;re using a new file today so you donamp;#39;t need to worry about having the file from the last episode now Iamp;#39;m going to add an object by in my 3D viewport pressing shift and then e and Iamp;#39;m going to left click play a plane essentially adds a square into our seat now I can press plus new in either my material Properties or eyeshadow editor so go ahead and do that and Iamp;#39;m going to use a scroll wheel to zoom into our material now I want to add our first texture weamp;#39;re going to cover called the noi