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first I will create a fill layer named dirt I will then set my color and roughness information Iamp;#39;ll set a high roughness and a light brown value for the color next Iamp;#39;ll set the blending mode to multiply now letamp;#39;s create a black mask and add a generator Iamp;#39;m going to use the position generator and I will invert the position so the dirt collects at the bottom the position generator will create a gradient mask Iamp;#39;m adjusting the global balance so that the dirt will collect towards the bottom of the pillar next I will add an anchor point to the stone material and reference that Anchor Point as a fill in The Mask I set the reference channel to height and invert it now I will switch the blending mode for the fill to multiply and make my adjustments multiplying the height data will mask the recessed areas of the stone layer