Fill in substance in DBK

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Aug 6th, 2022
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How to fill in substance in DBK

4.8 out of 5
39 votes

hello guys I just wanted to uh discuss about polygon fil tool in substance painter right now Iamp;#39;ve opened a default sphere which is a sample file from the substance painter so Iamp;#39;ve opened and Iamp;#39;ve deleted all the layers which were there uh you are aware that we can generally create a fill layer and then you can uh edit it as you wanted it to be and then um as you could see Iamp;#39;m able to make it more metallic and then just get that nice result okay now the point is uh how do I do the uh polygon fill tool work so if you could see the the tools here are logged completely because this is a fill layer and whatever you can do is that you can do it from here so how do you use it then so if you could see this fill layer has got a base color of red so in this particular layer layer if I can add a paint okay and then you could see that layers are on now so here you could see thereamp;#39;s a tool called polygon fill tool so select that now I should able to see there

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1:13 6:30 If. I wanted to create my own fill layer that covers the entire object. I can certainly do that byMoreIf. I wanted to create my own fill layer that covers the entire object. I can certainly do that by clicking this Paint Bucket right here thatll say add a fill layer this is the second layering type.
This node allows for per shape transform controls similar to a tile sampler, but post flood fill. It is useful for tightening gaps left over from flood fill shapes, or creating damage tiles, using the actual tiles themselves instead of a generic scattered layer.
0:19 2:05 Or the 2D texture map. So just pick whatevers easiest for you next is the quad mode. Which is theMoreOr the 2D texture map. So just pick whatevers easiest for you next is the quad mode. Which is the exact same thing as the triangles. But for quads the third mode is object mode.
0:39 11:33 And here well just call this new material. And if you take a look see already were starting to getMoreAnd here well just call this new material. And if you take a look see already were starting to get this issue. So I have this layer that is on top of the leather reptile.
0:00 1:04 If you want this to be a repeating tiling texture check this box otherwise. Dont then check Auto UVMoreIf you want this to be a repeating tiling texture check this box otherwise. Dont then check Auto UV unwrap. Okay. And youre done and one last thing it can Auto unwrap more complex objects.
Click the plus icon to add a new channel. In the list select Opacity. Open the layer you want transparency and click the op button to enable opacity. You may need to adjust the opacity slider from 0 to 1 to get the desired effect.
0:51 8:32 One is the triangle. And another one polygon mesh. And then UV. So what is the triangle fill beforeMoreOne is the triangle. And another one polygon mesh. And then UV. So what is the triangle fill before that I need to select the color. And then just change it to something else.
1:06 8:32 One is the triangle. And another one polygon mesh. And then UV. So what is the triangle fill beforeMoreOne is the triangle. And another one polygon mesh. And then UV. So what is the triangle fill before that I need to select the color. And then just change it to something else.

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