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how to create this x-ray effect with a simple material and blender first add a new material and delete the principal bstf then add an emission node and transparent node and mix them together after that add in a wireframe node and in CER Noe and a color ramp and put it into the factor of the mix trator node if that doesnamp;#39;t look good you can also take the brick texture with these settings now letamp;#39;s add in a gradient texture a Mapp ping and a texture coordinate node connect them to a color ramp and duplicate the mix node block the other mix node and the initial transparent node into the mix Shader and the color ramp into the factor of the mix raer now if you tweak the color ramp and change the mapping you can see a hole appear now we are nearly done add a new principal material which will be the actual material you can also plug in image Textures in there mix the principal note with the transparent Noe and use the gradient texture for the factor now the only thing left is