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hey whats up guys my name is HN and welcome back to my OpenGL series so today were gonna be talking all about textures in OpenGL and were gonna start by defining what exactly a texture is so when most people think of textures they really just think of having an image on a 3d object in a game it doesnt have to be a 3d object of course but some kind of image that youve created in something like Photoshop or paint or paint or whatever having that on some kind of surface in your graphical application that is essentially what a texture is or at least thats how most people actually kind of think of a texture now beyond that textures can really be a lot more than just what I just described textures can be used really for a lot of things and well discover that when we get into some pretty complicated graphics techniques but for now I just want I just want you to think about a texture as essentially an image that we can use when were rendering something so what I can actually do is desi