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heres an absolutely essential tip that you must know about when texture painting your objects and its to do with avoiding bleed in your seams so ive got this sword here ready for texture painting its got a texture on it sword color and you can see its unwrapped over here ive got a nice island margin and its also known as texture padding and thats the distance between our islands this is the first thing thats very important and you must make sure youve got a good distance between your islands when youre textured painting so that the color from one island doesnt spill or bleed onto another one and then you start to see where your seams are in your games and things like that now im using a 2k texture so i have to have a pixel margin of 16 and thats the recommended distance because 2k textures generally get reduced and when theyre reduced that margin shrinks and youre more likely to get bleed i put on the screen now the suggested distance for each texture size but generally