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hello guys welcome back to CJ Made Simple in this tutorial I will show you how to create channel packing in substance painter first of all what is channel packing this is a method that increase your performance because um here is the unity manual showing one example for channel packing uh for mask map creating a mask map meaning that you combine few Maps into one single map which leads to Counting calculating only one single texture for your game and this is going to increase your performance and give you more detail with less resources so to say itamp;#39;s a quite common workflow for a lot of games and products like you have Channel packing in unity you have the same one in for unreal but now Iamp;#39;ll show you how to do it uh by using substance 3D painter letamp;#39;s jump into it by the way if you would like to have this model of chair we have it on our patreon page itamp;#39;s unwrapped and ready to use um itamp;#39;s been made and unwrapped in 3ds Max so you can have it an