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hello and in this Commodore 64 demo Peak video we are going to look at bit map horizontal scrolling now bitmap screens on the commodor 64 have 10,000 bytes each so itamp;#39;s actually quite a lot of work for just the CPU to scroll a bit map so how does this demo horizontally scroll this bit map screen quite quickly so yes if you like these kind of technical deep di videos then please do consider liking or subscribing to this Channel or sending me a super thanks they are all always very much appreciated the graphics map debug view shows the bit map data doesnamp;#39;t actually scroll in memory and the graphics map for the Sprite debug view there shows that the scrolling message is actually comprised of sprite over the top of the bit map the memory debug VI doesnamp;#39;t show that much memory being copied around so how is this screen scrolling with apparently not much effort now there are some reads and wrs going on here so we have some rights going into the color Ram we have some r