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ill teach you how to cast and receive shadows from your sprite renderers just like this with your sprite renderer selected click the triple dots and enter debug mode turn on cast shadows and if you desire receive shadows be sure to swap back to normal once youre done next download the shady graph file from the description and plop it into your project if youd prefer to construct it yourself heres the blueprint create a material from the shader and replace the material on your sprite renderer bada bing bada boom youve got shadows baby subscribe to my channel and ill see you next time