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so welcome to my talk trace and trade objects more than just interfaces um its its going to be um a quite exhaustive talk for trades and trade objects so even though im im going to repeat a lot of concepts that might be familiar if you already um if youve already worked with rust im going to go quite far into the details of the more um advanced topics in in rust but if youre completely new to rust you might have to rewatch it for the more advanced topics later on when um once youre more once youre more advanced in it im going to talk about what what the trade actually is um what the orphan rule is you might have heard about it um generics namely trade bonds and generic types then trade objects the memory layout of trade objects and the object safety rules especially initially for me it was hard to to understand all the object safety rules and and why they are how they are and thats why im going to go over every single one of these and explain why they are technically necess