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I use the after effects beta to animate a textured 3D asset I created in substance painter I exported a glb from substance painter and imported it directly into After Effects working in substance painter and using materials from substance 3D assets I adjusted parameters to get the exact materials I wanted I added text from my logo using the transform tool and a blur and levels effect to create a bevel in After Effects I can animate the glb file that I exported from substance painter using adjustment layers and pre-compose comps I created various effects on the 3D model such as adding glow or the digital transition that reveals a second variation of the speakeramp;#39;s materials working in 3D empowered me to animate my content in real time without having to pre-render 3D elements and leveraging substance painter helped me to create high quality and realistic materials