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so I showed you how to slap materials onto a simple baked object with no IDs but you want to know how to use materials on objects that have IDs not a problem the simplest way to do this from blender is to just UV unwrap your object then open the image editor create a new image then open the Shader editor shift a s image select the image that you just created and drag it into the base color go into edit mode select all the phases you want to group together by material then go to texture paint mode select the Paint Bucket have selection turned on pick any generic color you want to designate the group and left click to apply it now I want to have three different materials so Iamp;#39;m going to separate my IDs into red green and blue when Iamp;#39;m done Iamp;#39;m going to save the new texture map as a PNG image then Iamp;#39;ll export the object as an obj now from here in substance under file new just import your object the same way you normally would but this time since we already