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in this video we will look at how to prepare your models before importing them into substance 3d painter you should already have a base understanding of modeling and uv unwrapping if you want to catch up on that you can watch this video first when working in painter you split your models into various parts to make the texturing process easier you can split your model using texture sets geometry masks and id maps letamp;#39;s learn what these are and how to use them when you import a model painter automatically splits the model into texture sets based on the materials originally assigned to it in your previous 3d program the name of a material becomes the name of the texture set texture sets are the main way to organize your models in painter each texture set has its own stack of layers and exports its own set of bitmaps think of them as multiple layered documents inside your painter file texture sets need to work together with your uv layout because each texture set is an indi