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hey whatamp;#39;s up welcome back to another very exciting tutorial today we take a look into the new particle system within Cinema FD I will show you a cool technique for a product reveal I also used this technique for my last project where I did a reveal of the new Canon prime lens Canon so without further Ado letamp;#39;s get started okay for this tutorial we are going to look into the asset browser and take a package in this case uh the musle package and the next step is to scale up the object itself uh because I found out that um when youamp;#39;re working with simulations like particles fire and smoke the simulation itself is working better when the object has a certain size in this case I use the cube as my template and uh scale up the project scale up the the object itself and um the next step is to look into the density of the object itself so we have um density of um subdivision of two so letamp;#39;s crank it up to three and um now we are ready to rock and roll a