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when youre designing a game sometimes flaws in the core rules will just sneak up on you and it can take a lot of play testing to figure out that somethings wrong other times though the problems are so big and obvious youre going to wonder how on Earth you could have possibly missed them before they smack you upside the head during early play tests even before the first test game I suspected I was making seals do a bit too much in this game they were reducing hand size reducing the defenses of the opponents Ultra solord they were revealing opposing reverses and they were also to top it all off integrated into the resource system the first test game confirmed that this was basically even worse than Id been expecting reverses couldnt be played on their own and fronts without reverses were incredibly vulnerable to attack so you needed to draw a balance of fronts and reverses well also drawing enough seals to reliably keep Pace with the opponent both reducing their power and pushing y