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so today Im going to show you how to make a material texture for your objects so what were gonna do first is create a polygonal plain and then youre gonna want to scale that up using R on your keyboard and if the grid gets in the way you can actually toggle on and off the grid so thats what were gonna do over here with this icon and you can see that its right now just a plain gray so to change that were gonna go to windows rendering editors and hypershade hypershade automatically saves your work but what youre gonna want to do first is make sure that you see all the materials here these are all named after scientists who actually created the materials outlook so over here at Lambert is what were gonna do first and you can see if I click on it its actually made a duplicate of the first one youre gonna want to make sure you do that because otherwise you change the material presets entirely now were gonna do wood flooring for this and to get the texture if you want it to be si