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this video cover substance painter Bridge functionality we start by exporting our asset from character creator Ill briefly explain how udims work then well export out our highres out of zbrush bake everything together in substance painter texture it up send it all back to Character Creator and again all of this is just happening with a few button presses well also touch on expression wrinkles and facial animation which are topics that were going to dive much deeper into in upcoming videos now the very first thing we need to do for the substance painter process is go into see users your username documents docHub docHub substance 3D painter assets export D presets and in there you can put the Character Creator preset SP file uh into this folder so that way substance painter will have this export preset available to us that we can use to export our textures from substance painter and again a link will be in the description for that file so now we have our character all synced up from ou