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so can you tell the difference between these two assets if they look quite the same to you great it means the Shader is working as intended the core difference between the two materials is that the one on the right uses only one texture so what you say let me say that again this material is obtaining the same result this other one is achieving by sampling a diffuse a roughness a normal and a displacement map with just one texture and why bother doing a thing like this third question to ask aside from the pure enjoyment of the challenge and the fact that for me is a chance to explain quite a few cool things that you can now learn this is among the most important kind of stuff to explore in video game development at this point in time see nowadays we have crazy Hardware capable of crunching an unimaginable amount of operation in a split second I mean did you see the last generation of gpus that stuff is mad but do you know where currently we more often find bottlenecks when making pretty