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Tags are a way of identifying game objects in Unity. As a name of a single object could identify it, it can be useful to set tags also. For example you may have an object called Ork or Tank but these could all be tagged Enemy, and in your code you could check for any objects that have the tag Enemy. Likewise a script on an enemy could check for a player character by looking for a player tag. To assign a tag to an object, select it and use the drop-down menu at the top of the inspector. If the tag you want isnt already present then add a new tag. You can add a tag by clicking the option at the bottom of the menu and then entering it in the list of tags at the top of the tag manager. Once youve done this, return to the object you wish to place the tag on and select it from the drop-down. There are a number of functions in code, which will allow you to find objects with tags, the simplest one of these is GameObject.FindWithTag, which allows you to specify a string with the name of the