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hi everyone this is John Dickinson back with another substance painter tip for you Im still working on this boot model and currently Im working on the inner lining here and this has got this interesting mesh pattern here and I come up against a situation where I wanted to have two different types of bump or height detail one on the on the inside and one on the outside so I thought Id record a quick walkthrough of the steps I took to set this up lets take a look so lets just walk through the setup that Ive created first of all Ive added a fill layer and this one is using a material called woven black this is a substance material Im pretty sure I got this from a substance source so this is going to be the lower or the inside material and above that Ive added another fill layer turn that on youre not going to see anything because everythings turned off at the moment now Ive added a black mask to that and to the black mask Ive added another fill and in grayscale Ive added thi