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so you just want a quick fast way to automatically slap some basic UVS onto an object not a problem lets say we wanted to export this shoulder armor from zbrush and it has no UVS whatsoever well what you can do is in substance go to file new select the object decide how big the map is a lot of people like 4K and select your final render engine I will personally be doing all of my work in unreal so that is the settings that Ill be using but you should pick whatever is best for your project if you want this to be a repeating tiling texture check this box otherwise dont then check Auto UV unwrap okay and youre done and one last thing it can Auto unwrap more complex objects doesnt have to be a simple shoulder now of course it wont be the best UV job but it will be a UV job thats really great to use when youre crunched for time if you join me next tutorial Ill show you how to quickly bake and prepare your object for the use of smart materials but for now hope that helps and as alwa