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everybody so I have been working in substance painter and just baking some normals and you know when you you spent a lot of time on high-resolution sculpt then youve spent a lot of time reeds apologizing it and making it low poly then you bake it and you gotta go for the best and you end up with some weird artifacts thats whats happening to me right here on this edges and you and I know its the normal map because if I turn it off right here the edge looks cool so you would think you could just have a layer here and then turn off all of these and maybe just paint normal map right over top of it that doesnt seem to really work so this is gonna be a quick tip I did consult the substance painter documentation and I found a way around this so what you do is you go here to normal mixing change that to replace it turn this off turn off this texture come up here add a new fill layer on the fill there Im gonna beat this with you since I painted on it come over here turn off everything exc