There are many document editing tools on the market, but only a few are compatible with all file formats. Some tools are, on the other hand, versatile yet burdensome to use. DocHub provides the solution to these issues with its cloud-based editor. It offers powerful capabilities that enable you to complete your document management tasks effectively. If you need to quickly Edit substance in INFO, DocHub is the ideal option for you!
Our process is very easy: you import your INFO file to our editor → it automatically transforms it to an editable format → you make all essential adjustments and professionally update it. You only need a few minutes to get your work done.
After all adjustments are applied, you can transform your paperwork into a reusable template. You only need to go to our editor’s left-side Menu and click on Actions → Convert to Template. You’ll locate your paperwork stored in a separate folder in your Dashboard, saving you time the next time you need the same template. Try DocHub today!
a friend of mine was recently asking how do you go about in substance 3d painter directly painting normal map information into a layer or something like that so that you can directly edit your normal maps so for example i have baked these mesh maps and i have a normal texture world space normal id and so on and curvature and all these other textures i baked them from a high resolution model down to my low resolution mesh which is this little cute little dude here with his eyeballs bugging out and i want to change lets say i have some mistakes and this is a really clean bag so i dont have any problems but typically when you do bake a normal map or not typically but often you can have little problems that you want to hand paint out little areas such as between fingers or something like that little pinched areas that are hard to get the correct the correct baking information there you might want to just go ahead and custom edit your normal map information for example if i go here to my