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hi my name is Holly cheek and Im an applications engineer at ha Creek systems in todays video we will be covering how to assign bomb IDs and edit tables I have an exploded view of a clutch currently in the viewport for my view that Ill be assigning this to you can assign bomb IDs manually just by selecting on any of the geometry actors and in the properties pane in the lower left hand side underneath BOM ID I can type in the ID I want and hit enter to accept it just above that in the left pane I can see that my 3 3 0 1 clutch has a bomb ID of 1 as well as a quantity of 1 you can also do this more automated using the workshops tab along the ribbon and launching that bomb workshop the bomb workshop will show up on the right-hand side of the screen there you can choose to apply to selection visible geometry and all geometry visible part in all parts were gonna leave it at selection and I can box select everything in my view I already have one of the bomb IDs generated but Im going t