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In Godot, handling 10,000 bullets is feasible, even with more. A demonstration by Samuel shows 20,000 bullets on screen at 60FPS using C++. However, using GDScript's powerful physics server, thousands of bullets can easily be achieved, though not as fast as C++. A basic approach may only allow for 1,000 bullets at 60FPS, using an Area2D node with collision shape and sprite to instantiate and delete bullets. By default, bullets detect others every frame due to default collision layer, but simple changes can double performance.