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Today were going to cover a lot of stuff about outposts, but Ive broken it down into 3 sections for you. You can find the sections and the time stamps below, but the first one is going to be basics. What is a weak square? How to recognize a weak square, and how to use a weak square. Then were going to move on to intermediate stuff, like how do weak squares correlate with pawn weaknesses and king safety, and then the advanced section where we take a look at how outposts are made in real games, how they are induced on purpose for your opponent and how they are repaired when they are in your territory. Lets go. But first of all, what is a weak square? A weak square or an outpost is a square which your pawns can control but the opponents cannot. So here we have the example of b5 being an outpost square because our pawn is controlling it, but none of theirs can. Their pawns went a little bit too far. Also, after the move pawn to f5, we can recognize that the e6