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so what are some simple ways I can tweak my bitmap based materials letamp;#39;s find out hey whatamp;#39;s going on everybody this is chat from greyscale gorilla and in todayamp;#39;s video Iamp;#39;m gonna show you my favorite ways of getting more out of bitmap based materials in redshift letamp;#39;s jump in okay so the easiest way to tweak the color of a bitmap based material is probably going to be through the actual base color the texture itself in our case weamp;#39;re using redshift but you should be able to follow along with just about any render that that supports these sorts of workflows so Iamp;#39;ve got one of the materials from the modern surface material collection by greyscale gorilla weamp;#39;ve got a concrete loaded onto our object right now Iamp;#39;m just got this shader ball going and we want to tint the color of this concrete the easiest way to do that and the way that I do it most the time is by grabbing that that image texture and jumping over