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vertex painting with height LP is a great way to add variations to our environments in this video Iamp;#39;ll first go over the height LP nodes in Unreal Engine materials and then demonstrate how to use them with vertex painting so letamp;#39;s do it you can download the project file for this video on my patreon the link is in the description right click in the material graph and search for height LP two results will come up theyamp;#39;re both material functions we can double click and open them Iamp;#39;ve already created videos about all these notes check out my material notes playlist to watch them they both help us to L between two inputs based on the height data V specify letamp;#39;s start with this one it takes five inputs and three outputs A and B are the values we want to lay between they can be textures or colors a acts as the base transition phase is a value between zero and one when itamp;#39;s zero we will see the a value and as it increases the B value is exposed u