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hello welcome to this next substance painter tutorial uh in this one weamp;#39;re going to take the mac character and do a bit of a squid game on him um so letamp;#39;s start off just by opening that sample file so itamp;#39;s file open sample and then weamp;#39;ll pick up make map youamp;#39;ll come in and see there we go okay so weamp;#39;re just going to print the um you know the squid going guard costume on here weamp;#39;re going to use a few techniques and hopefully you know the result will come out very nicely indeed okay so first of all up here weamp;#39;ve got our head body and base materials and because weamp;#39;re going to need to have some variation on there weamp;#39;re going to need to kind of split each one up into a couple of bits so weamp;#39;ll start off with the head and iamp;#39;m just going to delete this default layer out and then iamp;#39;m going to add a folder and thatamp;#39;s going to be kind of the mask folder and then weamp;#39;ll have anoth