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In this video, Im gonna explain the function of the gradient filter from substance painter. Its very simple, it just takes grayscale information and convert it to colour information, similar to the gradient node in substance designer, or color ramp node in blender, if you have used one of those youll get the hang of the substance painter gradient very fast. Some common uses for this filter are creating directional gradients on your mesh, with very easy controls to modify depending on your needs. Produce layers with colour information more detailed than a flat layer, usefull as a base for your materials, or even set random colors to diferent elements on your texture. To start, we need a new fill layer with some texture information. This can be as simple or complex as you want, you can work with just a texture or procedural added to the base color of the layer, or start making a very complex layer, combining different fill effects, filters or even painting manually, anything is valid