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hey this is Wes in this video weamp;#39;re going to take a look at how we can use a substance painter to create some tileable environment materials weamp;#39;re going to be blending materials working with displacement as well as using painters painting tools to fix any issues that we run into here is the result of what weamp;#39;re going to create in this video this is the exported mesh from Painter with textures as a nanite mesh in Unreal Engine 5. Iamp;#39;ve also cover the process of rendering the exported displacement map using substance Stager this is great for checking the displacement and producing some Ray Trace renders now I was inspired to create this video based on a course that I recently checked out on artstation learning called environment production by decagon studios in that course there is a video from Steph Wells that explains how to use substance designer to create environment meshes so like I said that inspired me to check out how we could do that in substance p