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itamp;#39;s common in substance painter to paint things like grungy lanterns and basically things made out of paint and metal manufactured items non-organic items and so I wanted to go through a approach that I use in substance painter to paint organic objects specifically human skin where you canamp;#39;t put in dirt and rust and Edge wear and all the things that substance painter is most typically known for but you can use the approach with the philosophy of substance painter to get 90 of the details procedurally and then the last little bit with hand painting so this is the final render in Arnold and you can see thereamp;#39;s a lot of detail that we get in here and if we go into substance painter this is what I get in substance painter that I then applied in Maya with the Arnold renderer and you have the color map where you can see thereamp;#39;s a lot of nice detail in here and then we also have the bump map where again weamp;#39;re getting some pretty nice details in