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in this video weamp;#39;re going to import our own object into substance painter and use some more Advanced Techniques to make a realistic looking material on it so that you will be able to export it out then to sketch Fab so letamp;#39;s begin um when you open up substance painter we are going to need to import in our asset so weamp;#39;re going to go to file new not open sample like we did in the last video but new it works a little bit differently than some other programs that you might be use used to where we canamp;#39;t just drag and drop um in 3D models or other assets you canamp;#39;t just like open up the 3D model you actually need to make a new project so the template weamp;#39;re going to work with is the PBR metallic roughness um Alpha blend is fine um if itamp;#39;s the other Alpha the alpha test that itamp;#39;s okay as well weamp;#39;re not going to be working with the alpha so either of these are going to be fine since weamp;#39;re not going to be putting this